History of animation


The history of animation began long before the process of photography. Humans have probably tried to describe movement as far back as the Paleolithic point. Dark play and the magic lantern provided common displays with moving pictures as the result of use by hand and/or some small mechanics. 

The 5,200-year old pottery ball found in Shahr-e Sukhteh, Iran, has five consecutive pictures painted in it that appear to reveal phases of the human jumping up to bite in a tree. In 1833, this phenakistiscope presented the stroboscopic rule of contemporary animation, which could also offer the foundation for this zoetrope (1866 ), the flip book (1868 ) , the praxinoscope (1877 ) and animation.



Animation is the method in which photographs are manipulated to appear as moving pictures. In traditional animation, pictures are depicted or painted by hand on thin celluloid canvas to be shot and shown on film. Nowadays, most animations are created with computer-generated imaging (CGI ) . 

Machine animation may take very elaborate 3D animation, while 2D computer animation may be used for stylistic reasons, reduced bandwidth or quicker real-time renderings.

 Different general animation methods use the stop movement method to two and three-dimensional objects like paper cutouts, puppets or clay figures. Usually the result of animation is accomplished by the rapid sequence of sequential pictures that minimally differ from each other. 

This illusion—as in motion pictures at general—is believed to rely on the Phi phenomenon and beta change, but the precise reasons are still unpredictable. 

The Analog machine animation media that believe on the  of sequential pictures includes the phénakisticope, zoetrope, flip book, praxinoscope and movie.

 Television and TV are common electronic animation media that originally were parallel and today run digitally. For presentation on the machine, techniques like animated GIF and instant animation were produced. Cinematography is more pervasive than some people know.